Post by Kanashimi on Jul 5, 2016 13:21:36 GMT -6
Amtgard Rules of Play v 8.0
Rulebooks are confusing things. They are often written by people who know what they are trying to
accomplish but written for people who have no idea of the writers’ goals. Understandably, it is impossible
for the writers to foresee and account for every possible situation. With this in mind, please consider the
following when reading through this rulebook, and when applying the rules on the field:
1. Amtgard requires cooperation, honor, and fair play in order to ensure the most fun for all
participants. Please read these rules thoroughly. The more familiar you are with the rules, the
better equipped you will be to handle situations that are not explicitly covered.
2. On your first few reads through this rulebook, or if you’re just looking to get a quick
overview of the system, you’ll want to pay special attention to the “Made Easy” sections.
They highlight the most important concepts in each section and are easily identifiable by the
presence of our loveable rulebook mascot, Clippy the phoenix.
3. If something is ambiguous, it is important to use common sense in adjudicating the proper
ruling and course of action. Safety should always take precedence in any determination,
followed by fairness, then playability, then thematic considerations. If a course of action goes
against safety or fairness for the benefit of thematic elements, that course of action should not
be taken.
4. Magic and abilities only do explicitly what they say they do, and do not have additional powers
beyond what is explicitly stated within the rules.
5. Read the rules in their entire context. Some rules may give one impression when read in a vacuum, but
make sense when viewed within the larger context of the game.
6. Don’t play in the gray areas of the rules. Gray areas and loopholes will not be considered or accepted
by reeves.
7. If a term is not defined in this rulebook, the commonly accepted definition of the term should be applied. If
multiple definitions exist, the one that makes the most sense in terms of safety, then fairness, then playability
should be applied.
When in doubt, play fair. In a free-form game like Amtgard there are bound to be interactions and situations
that come up that were not imagined or considered by the authors. If those interactions are unclear then
the players should adjudicate the situation in the most fair and equitable way possible until an official ruling
can be made.
Have fun with it! There are a plethora of options and possibilities in the Amtgard rules. Try something new
or goofy. Creativity counts for a lot and teamwork is always overpowered.
This rulebook also contains stories and quotes that provide historical tidbits and suggestions for how our
game mechanics might be explained through role-play. These bits of flavor text are not rules and should
not be used to justify rule interpretations.
Click on Image to view book.
Rulebooks are confusing things. They are often written by people who know what they are trying to
accomplish but written for people who have no idea of the writers’ goals. Understandably, it is impossible
for the writers to foresee and account for every possible situation. With this in mind, please consider the
following when reading through this rulebook, and when applying the rules on the field:
1. Amtgard requires cooperation, honor, and fair play in order to ensure the most fun for all
participants. Please read these rules thoroughly. The more familiar you are with the rules, the
better equipped you will be to handle situations that are not explicitly covered.
2. On your first few reads through this rulebook, or if you’re just looking to get a quick
overview of the system, you’ll want to pay special attention to the “Made Easy” sections.
They highlight the most important concepts in each section and are easily identifiable by the
presence of our loveable rulebook mascot, Clippy the phoenix.
3. If something is ambiguous, it is important to use common sense in adjudicating the proper
ruling and course of action. Safety should always take precedence in any determination,
followed by fairness, then playability, then thematic considerations. If a course of action goes
against safety or fairness for the benefit of thematic elements, that course of action should not
be taken.
4. Magic and abilities only do explicitly what they say they do, and do not have additional powers
beyond what is explicitly stated within the rules.
5. Read the rules in their entire context. Some rules may give one impression when read in a vacuum, but
make sense when viewed within the larger context of the game.
6. Don’t play in the gray areas of the rules. Gray areas and loopholes will not be considered or accepted
by reeves.
7. If a term is not defined in this rulebook, the commonly accepted definition of the term should be applied. If
multiple definitions exist, the one that makes the most sense in terms of safety, then fairness, then playability
should be applied.
When in doubt, play fair. In a free-form game like Amtgard there are bound to be interactions and situations
that come up that were not imagined or considered by the authors. If those interactions are unclear then
the players should adjudicate the situation in the most fair and equitable way possible until an official ruling
can be made.
Have fun with it! There are a plethora of options and possibilities in the Amtgard rules. Try something new
or goofy. Creativity counts for a lot and teamwork is always overpowered.
This rulebook also contains stories and quotes that provide historical tidbits and suggestions for how our
game mechanics might be explained through role-play. These bits of flavor text are not rules and should
not be used to justify rule interpretations.
Click on Image to view book.